I developed Digital Narcissus during the module “Beyond the Screen” with the aim to create a non-screen-based interactive installation using sensors and programming while at the same time highlighting artistic research and critical thinking.  My piece is an interactive video installation about self-representation in the age of social media inspired by the myth of Narcissus. Some water digitally mirrors the visitors, but their faces are blended with many others: they are the faces of the digital narcissists. To be part of the future exhibitions of this installation anyone can post a public selfie on Instagram with the hashtag #digitalnarcissus. This will be added to the database of faces that makes the installation run.





An audio-visual interactive experience by Diego Sanudo

A journey of self-reflection in a two-way installation where the senses can connect each other through technology to construct new interesting elements on the participant.  Using this space to experiment with the overlapping physical and electronic realities and try to connects video, coding and the geography of space to create a practical experience and an observational piece, The important thing is that at a given moment the viewer reaches the illusion around it finding a sensitive spot, a lesion, a source of pain, a point of reversal; the cause that staples the flesh to bone, stone, canvas, screens and its digitalism in its tryst with what is transitional, the fragile frame of true making?


Beyond the screen project by Damian Evan-Jones

My concept is to physically ‘paint with sound’ - I intend to design a basic installation that allows me to use various frequencies to physically move particles (e.g. salt or rice) around my ‘canvas’. I understand that in theory, when enough volume (i.e. force) is applied, certain frequencies should cause said ‘canvas’ to resonate in such a way that causes the particles dance around, and form symmetrical and aesthetically pleasing patterns. It is my intention to make taking control of this process as intuitive and enjoyable as possible, so that the audience can experiment with the sound that is being created, and in turn, is rewarded by discovering the aforementioned patterns


Beyond the screen project by Jie Xiong

In this module, I will focus on producing the installation that recording and playing the images or sounds of each individual visitor. I am familiar with traditional form of visual design, such as graphic design, illustration and photography, which are achieved by computer, but strictly speaking, it is not good engage with technology, and also lack of interactive. How to increase the interaction in my project is the major aim in this module.

I named my work ‘STRANGER’ that refers to record visitor’s voice or images. The concept of this idea is encouraging people talk with each other. Face to face conversation with stranger may be awkward, but talk with the screen or talk through voice may be easily. The point of this idea is that the

recording will be delayed play-out. When visitor comes to the space, their voice or image will be recorded, and play to next viewer instead of play in real-time, that means each visitor will ‘interact’ with previous people.